PEOPLE

Aellon Cyredrae – Elf captain who allowed the black dragonflight orcs to invade the city of the drow orcs.

Ahriman –

Arandur – Elf warrior, old friend of Mina’s.  Saved them on the road to the Vestrille with his company.  He indicates that Korius Merit speaks to them in dreams and continues to lead the battle.  He also said that “the Black Dragonflight have a new captain, a madman with no name whom they call Chrikh’ Gon Kraikuul, which means “the Unforgiven”  He is insane in battle, and commands his troops with a zeal and bloodlust rarely seen inmortal men. All fear him, his own troops included.”

Areyn Kennyrarnith – Is now Lliriae, an angel of Sarenrae. Guards Choban-La, where no evil may enter.

Arialanar Maren- Individual with Arandur. Wearing all midnight blue leather armor, no skin showing, cloaked, with a face mask similar to a fencing mask. Androgynous voice, almost elven, very slender.  Smelled of lilacs, rosewater and silk. Arialanar referred to Cas by his full name: Cassus Cassalon, and informed Nurianna that Cas is king, or a king, of the wyverlings. Lliriae also commented on this.

Arus – (AHR-oos) With Arandur, saved them on the Road of Ghosts on the way to the Vestrille.  Wearing stell full plate with a crimson cloak. Moor of Warbane. Wed to Mwande. –  6’6″, 260.  Ed implied that all the men in Warbane basically look like Arus and Mwande, and that’s at least part of why the city is so named.

Asmodeus – Lawful evil god of contracts, Prince of Lies. Father to Lash/Prince Kirian. Made a deal with Verya, Mina’s mother and Queen of Tuatha, that Mina should be the Queen of the Underfolk in H’arun, Queen of Light.

Atosh – Djinn/Efreet chained to the city of Rustavi, the spa-city, since before the current people arrived there. Protects the city, but never able to enter it.

Awwad –  merchant in Choban-La who was going to sell Nurianna a regular sling until Fakih talked her out of it.

Bardas Balsamon/Brother Sabas – Member of the Three, monk of Q’adin, brewmaster of the Kaleolethes Valley Q’adin, from the country of Goreme. Seeking Ki Ale secrets.

Basim – Merchant in Choban-La who foisted a metal box with a blue gem on it to Bardas. Bardas claims he was a monk, wearing robes. The box is supposed to go back to Izmir, and the merchant doesn’t appear to be honest about anything – what his name is, how he got the box, and more.

Baslav – Boy who ratted them out to the orcs in Karabulak.

Burrszisz – An Ale Demon posing a Q’adin monks that showed Nurianna and Mina a secret passageway to listen in on Brother Hurin’s discussion with Bardas, and also led Mina and Bardas down to the Ley Line, revealing itself. Tortured by the Grindyloh to tell them where the party was.

Carly – female halfling bard on the Westergale, and pals around with an older fellow — a human sailor that everyone calls “Old Boz.” Carly mostly stays up by Lamb, singing out in her clear voice songs of the sea, and safety, and successful voyages. She is a very skilled bard, and her music fills everyone with a sense of relaxed purpose and easy vigilance.

Caryth – old priest of Desna the party met in H’arun

Cas – red/gold pseudodragon, currently Nurianna’s companion. Cassus Cassalon is his full name, and is king – or a king – of the wyverlings.

Celathos – Elf rogue in H’arun. Running all over the city, leading people to trouble.  Attempting to kill the king of H’arun, as well as Tross.  Helped the underground armies get into the palace. Successfully tricked the Three into following his path. Horrible tests done on people with the black claw plague. Said he thought Mina looked familiar. Marcus stopped him. Escaped last minute. Sent by the black dragons according to Marcus. According to Brother Hurin of the Q’adin monks of the Hold of Nondanas, Celathos is very old and is a rogue for hire.

Chrikh’ Gon Kraikuul – new leader of the Black Dragonflight orcs who’s name is said to mean “the Unforgiven.” Or more accurately, “He who refuses forgiveness.”   He is insane in battle, and commands his troops with a zeal and bloodlust rarely seen inmortal men. All fear him, his own troops included.” It is said by Korius Merit that this man is Usij.

Divs – worship Ahriman, who corrupted the Usij to their worship and possibly undermining the Justices of Sarenrae.

Drow Orcs – See also, Telestari. Ancient race of orcs that are typically unlike orcs.  Lived in the northern lands, in Pyatogorsk, Kutaisi, and Chobansynyankh. Purportedly peaceful and artistic, and – according to Professor Edgar Lentry – believed to exist on in the land BEFORE the gods. According to Grunden, they were just the first elves, and not from the stars.

Ed/Edgar Lentry, Professor – Man the Three met in Choban-La, mainly in the library. From Stormfare, works in the university there.  Professor of architechture, studying the architecture of the Telestari, or Drow Orcs. Owned a piece of Telestari jewelry that appeared to be made out of liquid metal, obtained off a ship in Mamban. Brewed a good cup of klah. Travels the world studying. Ed said something was going on in Iridian, and that Izmir was on high alert and the roads weren’t as safe as they usually were, which was going to force him to return by a more roundabout route than usual: going west through Hallas and south of the Plains of Bennalad, then north up the coast, so he can avoid all the armies on the move.  Appears to be close friends with Grunden of H’arun.

Ela – See also Hal. Alchemist-like merchant in Choban-La, packing up and leaving quickly. Behavior was very odd, and she and her brother – Hal – completed each other’s sentences.  Cas says they are not a demon.

Erasj (pronounce like the word “mirage” but without the m): Great brewmaster in Varna that Bardas is supposed to seek audience with, per Korius.

Fakih –  merchant in Choban-La who sold Nurianna her sling glove.

Feranon-Old Justice awaiting the coming of the new justices, in order to set them upon their path and trials.

Firliadeth/Firla, Countess de Vestrille – Elven ruler of the Vestrille and the Forests of Grozne, and also Mina’s aunt. 13th daughter of a 13th daughter. Necromancer.  Really friggin’ old and really friggin’ powerful.

Garus – innkeeper of the Black Rooster, another inn in the halfling neighborhood in H’arun, which seemed to have a secret room of some sort that Celathos and some halflings knew about.

Grunden- A very old halfling, and Loremaster of H’arun. Guardian of the many-layered dungeon beneath the palace of H’arun.  Mina sent him a map of what they found on the first and second levels.  According to Grunden, the city is named for the first king (Ela Solo Ibn Mohammed Ibn Sharha Ibn Aleh Ibn Mohammed Ibn H’arun) who built the city on top of the dungeon, which was there LONG before the city.

Hal – Alchemist-like merchant in Choban-La, packing up and leaving quickly. Behavior was very odd, and he and his sister – Ela – completed each other’s sentences.  Cas says they are not a demon. Made three potions of “perfect condition  for human” for Nurianna, sold Mina some lesser honeypitcher plant extract, and reacted terribly to the box that Bardas now carries.

Hurin, Brother – a 300 pound Q’adin monk of high level, currently the head of the Hold of Nondanas. Trained Bardas when he was young. Had some unique brews, sent Bardas to seek the secret of Ki Ale, friends with Marcus. Cleansing the Order of the weakness.

Ibn L’had – the current king of H’arun, and an Eldritch Knight – as well as a sufferer of the Black Claw Plague

Jaldo and Burno – Halflings in H’arun – they had some kind of scheme going where they would serve up travelers to Tross. Jaldo was a timid gofer and errand boy who would get people to follow him and Burno was the head of the self-appointed (and utterly ancillary) halfling Council of Elders in H’arun who would give them an offer of treasure in exchange for solving the problem of why their fellows were disappearing.

Kausar  –  seamstress in Choban-La who made Nurianna her special cloak that Cas can hide under.

Kent – sharp-tongued northerner, slim and slight – 6’0″, 180- clad in sterling plate mail with a crimson cape

Korius Merit, Sir– Captain of the Host of Iomedae, of the Silver Company of the Paladine of Izmir.

Paladin leading an army heading north to fight in the Black Dragonflight wars, met on the Road of Ghosts. Provided information regarding many things, as well as a map of the local area. Recognized Mina. Appeared to Mina in a dream (using the dream spell) with portents and directions. Left Mina a pair of rapiers at Firliadeth’s castle, both with strong magics.

INFORMATION (provided at camp):

  • These lands were, until recently, completely overrun by orcs and hobgoblins, Dark Folk and other servants of the black dragons, and had been so for some years. Living under their rule, the people here learned to speak orc as a means of getting by, and learned to distrust all, especially random bands of adventurers like yourselves, many of whom, with the best of intentions, swore to help them throw of the yoke of oppression, only to realize that the problems were much greater than they could handle. When they…wouldn’t return, the people assumed they’d taken their money and run off, when in fact most died in battle.
  • These are the wildlands, you know, home of wild magic and dire fey. So many strange magics have been unleashed here that the weather itself is dark and twisted. Have you ever heard of Ruinstorms? If you are caught in one, you must get to shelter immediately. It will kill you. The rain itself is as a thousand tiny daggers, and strong travelers have been found, dead, bled to death from a thousand thousand tiny cuts.
  • There are those who say the Black Dragons already are gathering their might in the south, that they’ve tribes of lizard men, and underground cities of Dark Folk, and many aberrations and terrors held in their thrall, ready to fight, ready to march on the jungle cities of Dambulla and Maho, and from there on north into the desert lands, to Tumkur and Shahabad, and even to H’arun itself.
  • have you ever seen the Black Dragons? Do you know what they are? I’ve met no one who has, or does, and it’s a question that burns my mind. I must know this before I die.
  • we can give you no supplies, no aid, other than to say you must be careful; these roads are no longer safe, not as long as all the militia from all the city-states in this region are away in the northlands, fighting. Adventurers like yourselves will be assumed by most people to be unscrupulous mercenaries at best, and deviant bastards no better than orcspawn at worst.
  • You should seek refuge, if you require it, in the palace of Countess de Vestrille; it is well-defended, and a last bastion of civilization in this ruined and hateful land, which hopefully can serve as a beacon when at last these  lands are fully free, and no longer on the very verge of being the front lines.
  • The battle in the north goes well, the companies are in good spirits, the captains leading well and the warriors strong. Tzika, a barbarian Queen, holds the mountain pass to the East, they say in battle she has no equal, and her warriors are ready to die for her if required, at a moments notice. By the ferocity of her people alone are the supply lines held, and the supplies of the Orcs greatly diminished, for to feed their lines they must come through Iridian, through the Northwest, and all supply trains that go through that cursed land are set upon by some misfortune or other, and so their stores are always far less than they require. The fall of Iridian is turning out to be a greater blessing than we could have hoped, for none can hold that land who are not themselves cursed, and we have no need to travel through it, keeping, as we do, most of the west.
  • You are on the Road of Ghosts, which is not nearly as fearsome as it may sound, or at least few experience it to be so. No spectre or wight or lich has been seen along its length, only the usual difficulties travelers encounter: bandits, trolls, orcs, bad weather and little game. The Road of Ghosts, according to all the maps we have in the libraries of Izmir, continues away to the Southwest, through the Old Woods of Graczne, past the Palace de Vestrille, and through the wastelands, right down to Tiflis, the great necropolis itself.

DREAM (possibly missing his left arm):

  • The battle in the north had suddenly gone ill; Tzika (pronounced TSEE-kah), the Barbarian Queen, had abandoned her position in the Eastern Pass, allowing the orcs free traversal through the mountains, thus enabling them to easily supply their troops. Tzika’s people could only say she traveled south with fire in her eyes and a strange shadow about her. Korius said he feared Tzika‘s disappearance had something to do with you, and that he was further disturbed by messages he had received regarding the Prophecy of The Three, and the Prophecy of The Queen Of Light.
  • He said that the city of H’arun was even more important than first thought, and that you must succeed in your mission to save the king, but that he feared mightily for your safety should you enter the city, and bid you stay there for as short a time as possible. He also said that as long as no armies come from the south, they should be able to hold the lines, and then implored you to go to Izmir as soon as your mission for King Ibn L’had was complete, and to send your monk friend on to Varna, which is roughly a day’s journey north of Izmir.

Lamb – Lamb and Lynx, the platinum-haired elf twin sisters of the ship, the Westergale. Lamb’s eyes are storm-grey and Lynx’s are a startling sky blue, but in all other respects the two are, of course, identical; tall, slender, regal in bearing, if a bit more weathered than most elves. Lamb pilots the Westergale.

Lash – Or Prince Kirian.

Lliriae – Angel of Sarenrae, in Choban-La.  Lliriae also has a wyverling familiar, crimson and gold like Cas, who is named Nal. Upon entrance to Choban-La, all travelers are greeted by the angel Lliriae, who is a servant of The Dawnflower, but who was also an elf and a sun druid once, named Areyn Kennyrarnith. Her might and majesty serve as welcoming and warning both, and as such there is very little trouble within the walls

Luaera Norredrenn – First Queen of Rassnynyankh, nearly 1700 years ago. Mighty warrior and sorceress, an eldritch knight, and a druid and ranger besides, skilled in the arts and wise in the ways of the world. Brought in a new silver age. After a visit from a stranger, disappeared and came back missing her left eye and her left arm. Made a deal with Sarenrae to perform the Sundering, and disappeared.

Lynx – Lamb and Lynx, the platinum-haired elf twin sisters. Lamb’s eyes are storm-grey and Lynx’s are a startling sky blue, but in all other respects the two are, of course, identical; tall, slender, regal in bearing, if a bit more weathered than most elves. Lynx patrols the Westergale.

Marcus – Human wizard. Showed up last minute to stop the gnomish sorceror and Calethos from killing the king. Asked for aid from the Three.  Brother Hurin knows him and indicates he is a good man, if forgetful.

Milisandria del Arroyo del Covas –

Minaethiel Ellethwen/Mina Maelwen – Member of the Three, Princess of the Tuatha, heir to the throne, celestial daughter of Ketephys, spitting image of Luaera, diverse in studies to include druid, ranger, and sorceror.  11th daughter of an 11th daughter.

Mislav – young boy that showed the Three their way into Karabulak through tunnels. Mina paid him 20 gold, but another boy (Baslav) told the orcs where they would be.

Mwande – (mwAHN-day), With Arandur, saved them on the Road of Ghosts on the way to the Vestrille.  Wearing stell full plate with a crimson cloak. Also a Moor of Warbane, wed to Arus. – 6’4″, 220.  Ed implied that all the men in Warbane basically look like Arus and Mwande, and that’s at least part of why the city is so named.

Nerwyn and Berwyn – two Q’adin monks who seem to keep reappearing (they were on the Road of Ghosts some three days past, and then were somehow at the Hold of Nondanas /before/ you guys were). They always introduce themselves as “Brothers. Also, brothers!” Actually, a demon of Ale named Burrszisz that showed Nurianna and Mina a secret passageway to listen in on Brother Hurin’s discussion with Bardas, and also led Mina and Bardas down to the Ley Line, revealing itself. Possibly dead or harmed by something seeking one of the PCs that arrived outside of Choban-La.

Nisala-  elven female cleric of Gozreh on the Westergale and the ship’s healer

Nurianna – Member of the Three, member of the Usij, converted to a follower and druid of Sarenrae when young. Undergoing the trials of the Justices of Sarenrae. Cas is currently her companion.

Phillip, Prince – Husband of Firliadeth, and prince of the Vestrille. Appears to drink some thick, viscous red beverage, and is bossed around by Firliadeth.

Renalth – halfling janitor at the Barrel Strap (the inn where the halfling council was set up) who introduced Bardas to the bracing and strangely healing hot beverage called Klah.

Rhon Tai –

Samira – Dancer in Rustavi, to whom Mina felt a minor cyrete – a calling. Talking and dancing with Samira caused the Telestari necklace to glow with light. 

Sarush – Stableboy who carried Bardas’ saddlebags containing the box to him, and went missing that night. His bones may have been found in Bardas’ saddlebags.

Stresjna –  a Woods Witch, and her familiar was a wyverling (same thing as Cas) she called Kresimir (though Cas says that’s not his real name), who was green and copper colored. Stresjna is also blind, and was heading into the west, into the Old Woods of Grazcne, she said, to escape the coming war, and stopped to help the three of you out as a favor to Firliadeth.

Sunderers – Elves, as thought by people of the Northlands. Also, specifically Luaera.

Taryn, Metlen & Ellenar – Human female barbarian, Half-orc male fighter, Elven female sorceress. Three mercenaries who had some mission in the palace of H’arun, and who traversed the dungeon with you guys. Very secretive.

Telestari – See also, Drow Orcs. Ancient race of people dating from before the cataclysm, perhaps even before the gods. Builders of Kutaisi, Choban-La, and several other northern cities.

The Three (current) – Nurianna, Bardas and Mina.

Tross – The mad halfling sorcerer who was dying of Black Claw Plague anyway before being killed in the confrontation with Celathos and Marcus. He seemed to have been in league with Celathos, though the nature of their relationship wasn’t totally clear.

Tzika – (pronounced TSEE-kah), Barbarian queen who was supposed to hold the northlands eastern pass against the orcs, but abandoned it. She traveled south.

Usij

Varg – Young black dragon killed by the Three in the marshes just outside the Vestrille. Had the symbol of the Black Dragonflight tattooed on his arm.

Veriala – Name mentioned by Firliadeth, overheard by Mina.  Firliadeth was sending three zombies back to this person as a warning to keep her black dragons out of her realm.  Queen of Enhathladi, who has apparently gone mad, turned into a demon, and is causing the problems in the world.

Vrackshnah – Half Orc assassin after the Three. Hurin indicated that if he has been hired to come after you, then we’re in bigger trouble than he thought.

Wedngkah – (Venka) Old Black Dragon pursuing Bardas, Mina and Nurianna to Firliadeth’s palace.  Ignored Firliadeth’s warning and attacked. Firliadeth killed him.

PROPHECY

Prophecy of Allal Al-ha Zed – Spoken by a desert nomad guy in Mamban

In an hour of dire need, The Three will come to the Lost City in Lop; the Nameless City that cannot be found by seeking it, and that none know of save those men of the line of Al-ha Zed, Those Who Will Be Last. In that city lies the last great king of Lop, in magical slumber for the last two thousand years, awaiting his final battle, in which his death is prophecied to come as he helps the world fight back a great menace, and restores balance to light and dark with his sword and with the powerful magics only he can command.

His name is King Said Al-Mar-I Anan-Su, and he will awaken when the Three Jewels are placed in their casements around his tomb, and he will take up his sword one last time, to defend the land against those that would seek to dominate it.

The Queen of Light –spoken of by troglydytes as well as Korius in the dream. The Trogs indicated that the Queen of Light would drive them from their ancient homes, and that she must be sacrificed.

The Queen of Night – The 13th daughter of a 13th daughter of an Elven royal family, born in a year of 13 moons will come to the northlands. After a great war she will come to rule a large portion of the northern kingdom, from the border of the wastelands created by The Sunderer all the way to the Frost Kingdom in the far north and the barbarian lands to the east and under her rule the dark folk will flourish. Cities will be given over to Dark Stalkers and Creepers, the Troglodytes will once again rule the caves, the dead will rise, and there will be a great confluence of Giants roaming the land. From the dead city in the invisible kingdom will she come, tested by the cold hand of the west gate, shunned by her people, knowing the despair of those the world calls different, only she will be able to unite the old races, the wild fey, the ancient woods, and the cold hard mountains of the north. Only she will be able to speak with the dead on the road of ghosts, and only she will be able to prevent the south and the west from re-taking the north and driving the wild and dark powers out of their ancient home.

The Sundering – It is recorded that on the 11th day of the 11th month of the thousandth year of her rule, some time before the lunch hour, Luaera Norredrenn received a group of visitors in her Hold (for she would not presume to take a palace as she felt it distanced her from her people) from the far southern city of H’arun, a well established merchant capitol. Three of the visitors were well-known merchants, but a fourth, androgynous of build and feature but with his/her face covered in richest silk such that only the eyes were visible, was new and not known to any of those present. After the visit the merchants left, but the fourth stayed behind. For 11 days Luaera and the stranger were inseparable and rarely seen, except when walking outside and then only from a distance. They took meals in her private quarters and spoke softly if at all. After the 11th day, the stranger disappeared, and Luaera seemed to go mad with grief and loss. She abandoned her government and journeyed south, taking only a single monk with her, and a single druid, both of whom had been her greatest friends and allies in various campaigns and skirmishes in the kingdom, and on numerous adventures beyond the borders of her land. South the three of them went, but only the monk and druid returned, and they were shattered and shaken but would not, or could not, speak of what they had seen.

Eventually Luaera returned, missing her left arm and eye, and journeyed to the Canyon of Ket, to the north of her hold, and a few days’ journey north of Nondanas, and in that place, in the citadel known to exist there, but which few can successfully locate, she called upon Sarenrae, and a pact was made the nature of which is not known but the results of which are that Sarenrae herself, the dawnflower, the justice, the fire of the sun, took her own scimitar, and cut a gash across the land, a wound in the world, a wound that is the desert of Rass-La, but was once the seat of the kingdom of Rassnynyankh. Many fey and dark folk perished from this, and still others felt a deep hurt they could not explain, as the land they were so tied to felt such excruciating pain. This act became known as The Sundering because it sundered the kingdom, destroying its bottom half and separating it brutally from the trade centers and lush jungles of the south. Luaera disappeared, and has not been seen since.

After Luaera’s disappearance, Sarenrae took council with Gorum and Iomedae and Ketephys, and it was decided that no new leader would be appointed, since the land had ruled itself, chaotic but peaceful, for many eons prior to the rule by free folk, and could certainly do so again. It was also decided that the monks of the Q’adin would continue to provide their services as best they could, and that Sarenrae would form the Justices, a special order of clerics and druids given to enforcing the law and allowing wrongdoers or the downcast a chance to repent and redeem themselves in the purifying fire of the Dawnflower, and that these Justices would also be of the Dragonkin or Dragonsingers, to give them greater advantage and companionship in their fight, and aid in their burden. Such it was for hundreds of years; the monks continuing to provide centers of education and training, and a place to retain reliable guards, and the Justices ensuring that no excess of lawlessness went unchecked. Over time the trade route was been re-established, though the current state of the road, with the desert of Rass-La comprising fully a quarter of the journey from the southlands to the trade centers of the Frost Kingdom, continues to prevent the speed and safety of travel that ushered in the earlier Gold and Silver ages.

Now, over the last several centuries, as the Usij (who were once the main stock from whence the greatest of the dragonkin and Justices came) have been given over to worship of the Divs and Ahriman, the Justices have faded almost into legend, with few, if any, still patrolling the land. There are some who say the acts of the Divs in encouraging Ahriman worship among the Usij were a deliberate sabotage of the Justices, but the truth of this is not known. In addition, Orcs and raiders from the Frost Kingdom have slowly infiltrated and taken up residence in what used to be the northern half of Rassnynyankh, a task they found easy based on the area’s historic friendliness to orcs. Whether it was surprise at being treated well instead of attacked, or some other reason, the orcs of the north are amazingly friendly to the native humans and other creatures in the land, which has had the effect of allowing them to imprint strongly their worldview on all the folk of the north. It is this, along with the memory of the misdeeds of Luaera and Aellon and others, that has made the humans and other intelligent races of the north extremely mistrusting and even hateful towards elves, referring to them as “sunderers.”

The Three –spoken of by the people on the Road of Ghosts, as well as Korius.  Mina was not able to find information about a specific prophecy of The Three, but could find references to The Three as a sort of “recipe” for a safe kingdom, as put forth by Ketephys, Gorum, and Sarenrae; Leadership, Strength, and Law: The wisdom to govern well, the fairness to enforce rules that benefit all, and the strength to back it up. The Three can be a reference to the triumvirate of leaders on the Rulers’ Council of Rassnynyankh, or the three concepts outlined above, or the three patron gods given to each concept. The Three also can refer to Luaera and her two companions, who fought the Black Dragonflight orcs with such success, and who journeyed south on the mysterious mission that preceded The Sundering. The Three are also commonly invoked in oaths; “I swear by The Three you will see justice!” or “May the strength, wisdom, and fairness of The Three guide me in my quest.”

The librarian at the Hold of Nondanas said that he knows of no scholarly papers on the prophecy of the Three, but that he has definitely heard it muttered about quietly by townsfolk on his journeys through the northlands, but none of the humans or orcs or other creatures who speak it will share any information with him.

The Weavers & The Conjunction – As told by Firliadeth to Mina: coming is a time of a conjunction, of wild magic. There is an opportunity for the few chosen to become greater than gods – to become The Weavers, the planewalkers. The numeric code is 2,3, 5, 7, 11, 13:

  • 2 and 3 are the north and south gates.
  • 5 is the five great races that explore and create – elves, humans, dragons, gnomes and drow orcs
  • 7 are the seven sacred cities: Izmir, H’arun, Mamban, Cardis, Kutaisi, Varna and Lanzhu.
  • 11 is Minaethiel
  • 13 is Firliadeth

Mina should always enter by the east gate to receive the boon of the city. 

PLACES

Argun – Where the monk was teaching who had the book on the Sarenrae and the dragonkin.

Barbarian Lands – Currently ruled by Tzika, the Barbarian Queen. It is rumored that her people will die for her.

Canyon of Ket – Place of a great citadel to Sarenrae, where Nurianna first was put upon the path of the Justices by Feranon.

Chobansynyankh – “Great City/Citadel of the Dead”  See also Choban-La.

Choban-La – “The Missing/Absent/Invisible/Lost City/Citadel” (The “-La” suffix is a sort of local shorthand to mean any of the following: missing, absent, invisible, or lost. )  Choban-La is a very interesting place. Half tumble-down ruin, half awe-inspiring and well-guarded oasis, the world’s first necropolis stands as a testament to the architectural and engineering and artistic skill of the Drow Orcs, who disappeared thousands of years ago.

There are those who say Mamban is the oldest city in the Explored World; that its founding by seafarers so many millenia in the distant past far predates any other settlement. There are others, however, who say that long before the arrival of explorers in boats, there were already great native cultures living in the woods and the fields, and that the necropolis Chobansynyankh was already there, giant and unchanging, to serve their needs in death. Which story is true, none can say, but whatever the case, the ruins of Choban-La exist now as an oasis for travelers — usually merchants — using the Old Trade Route that extends from Tiflis, the current necropolis, all the way up to Magas, where it joins with the Road of Ghosts and continues north as far as the Frost Kingdom.

The first thing one sees of the city regardless of direction of  approach are the unequalled walls that surround it; 100 feet high at least, and all fortified. Few have seen the tops of those walls and lived to tell about it, so ingenious are the traps that still lay there, though the city’s original masters are long dead. The walls are the color of the dunes around the city and the sandstone in the nearby hills, and all the gates are closed, though not locked. Upon entrance, all travelers are greeted by the angel Lliriae, who is a servant of The Dawnflower, but who was also an elf and a sun druid once, named Areyn Kennyrarnith. Her might and majesty serve as welcoming and warning both, and as such there is very little trouble within the walls.

Even if Lliriae were not present, however, many say that no trouble would occur within the city walls anyway, for when walking around Choban-La, one is struck by a sense of Time so heavy and palpable it feels like a weight about one’s neck. The dust and winds of so many countless thousands of years makes the air, already thick from the desert heat, even thicker. The knowledge one is walking over the tombs and cairns and graves and air burial sites of beings innumerable adds a certain sense of gravitas to any doings undertaken in the city. Travelers, already weary from journeying across the blistering desert of Rass-La, usually find the unnatural stillness of the air and heaviness of time to be too much to bear, and rest as short a time as possible before continuing on. Interestingly, none have ever reported seeing a ghost in Choban-La.

Some parts of the city are utterly rundown and near-impassable. Others could quite conceivably be turned into apartments and occupied, if one could stand to live in such a place. There are endless catacombs, this
is known, but in the nearly 10-square-mile area of the city above there is also so much to explore that few make the journey underground which, if asked, Lliriae will agree is probably for the best. It is in the remains of the cathedrals and places of learning, the planetaria and centres arcana and divine that the power of the Drow Orcs is most apparent. All these places are covered in precious metals and stones, with fine mosaics and tapestries, lighting mechanisms of the most ingenious devising, elegant frescoes and bas-reliefs and statues, and conceived of in the most naturally harmonious forms of architecture, that one cannot help but be overcome by a sense of peace and stillness and contemplation, so much so that it has oft been noted no art or precious stone has ever been taken from any of these places, for no mind has entered that could be in such tranquil and aeternal surroundings and still entertain thoughts so low.

Precious to scholars and loremasters is the library of Choban-La, unequalled in both quantity of books and utter disorganization. While the libraries of Izmir are regarded by most as the best in the world, the library of Choban-La has been shown to actually contain more books, but in such disarray as to render the place nearly useless for any organized, scholarly study. Lliriae is the only permanent resident of the city, and as such is too occupied with other matters to bother keeping track of the ins and outs of the volumes that lay in promiscuous and uncountable heaps on the floors and chairs and tables and shelves of the library. She allows any and all books to come in or out as people wish, and if asked if she is troubled that someone may take a great and valuable tome and never return it will only reply that “all books make their way here eventually, just as all things die eventually. No book has left that was not meant to leave, or that did not eventually return.”

Dambulla

Enhathlad – Elven kingdom to the east from whence Luaera hailed.

Forests of Grozne –

Frost Kingdom

H’arun – City/State to the south west where the Three began their adventures, and where they must save the King.  Beneath the city lies a massive dungeon,

Hold of Nondonas – Ancient Q’adin hold from before the Sundering, most likely commissioned by Luaera.  Protector of a great secret ley line beneath the hold, which is a proponent of ki ale. Very well stocked library, and the local monks teach the local peoples.

Iridian – Fallen kingdom north of Izmir.  Purportedly  its ruler was driven mad by a necromancer (an elven necromancer?) It is a cursed land.

Isla De Las Mil Voces-

Izmir – Many of the secrets of Nondanas have been sent here for safe-keeping. City-state to the west. It is said that few women stay there very long, perhaps as part of a situation with Iomedae and the paladins. One of the Seven Sacred cities, and a city that Mina must visit.

Katapesh –

Karabulak – City where black dragonflight orcs had taken over. Young boy found them and lead them, through tunnels, back to the city where they would be able to get into another tunnel back to the Vestrille.

Kuitaisi – City of drow orcs before the sundering that emptied and headed to Chobansynyankh. One of the seven sacred cities.

Magas- City close to the castle of the Countess de Vestrille. Large city.

Maho –

Mamban – Port city in the south. Presumed to be the oldest city. (Ed says not) One of the Seven Sacred cities. Ruled by a number of houses.

Palace of the Vestrille –

Pyatygorsk – Where we first arrived through the magical door in the dungeon. City once belonging to the drow orcs and the scene of the betrayal of Aellon. The few drow orcs remaining left to the city of Kuitaisi.

Rassnynyankh – “Great Kingdom of the Dead”

Rass-La = “The Missing/Absent/Invisible/Lost Kingdom” (The “-La” suffix is a sort of local shorthand to mean any of the following: missing, absent, invisible, or lost. )

Road of Ghosts – The road that bisects the northernlands and reaches all the way from the warfront to Tiflis.

Rustavi – Town in the desert covered by a dome – considered a spa-city where in years past, adventurers and merchants would stay to relax and find pleasure. The Three stopped here, driven by a sandstorm.  They learned of the Stormstone, and its importance to the city, as well as the fact that it had been stolen by Blackdragon flight Orcs but three weeks ago.  The had somehow gained entrance to the city, despite centuries of protection by Atosh.  The Three retrieved the stone (and other stones), ran into the Red dragonflight, and someone named the Kinslayer who killed the other Iridian men of the Red Dragonflight. Additionally, Bardas found great massage in Rustavi, Nurianna saved the plants and obtained a lot of lesser honeypitcher plant extract as well as finding a set of doors that said, “These doors are blessed in the actions of all dragons.”   Mina met Samira and learned the Lay of Luaera. Finally, trouble arose in regard to Sarush, a boy who disappeared, and that the party may have discovered his bones.

Shahabad-

Stone Fort in the forests by the Road of Ghosts– Place where the Three took refuge from the Ruinstorm that lasted a day or two.

Stormfare –  according to Professor Lentry, is a cozy, homey city filled with academics and other people who are comfortable spending a great deal of time indoors because the weather is almost always terrible; rainy, cold, damp, clammy, unpleasant. This is part of why the city is famous for brewing such amazing Klah; the people need it to keep going and not get horribly depressed from lack of sunshine. Ed also told you that both Stormfare and Warbane are Draconic protectorates (though he didn’t explain what that meant), as are the countries of Van-Monnen and Van-Duriss, and that the university programs and libraries, etc. of Stormfare are first-rate, and that while the libraries of Izmir are better, there is actually better and more thorough research going on in Stormfare.

Tiflis – great necropolis in the midst of the Rass-La desert.

Tuatha – The Elven lands far on the western ridge comprised of three massive forests, run by the Tuathan elves, of which Mina is to rule someday.

Tumkur –

Warbane – Town near Stormfare that Mwande and Arus hailed from. Ed indicates that all people in Warbane look like they do.  A Draconic protectorate.

THINGS

Black Dragonflight –

Bobs – The Bobs were a collection of 96 ghosts in the swamps of the Vestrille that called upon Mina to aid them, calling her Tamara. Mina went into a crypt, found their bodies, and buried them before dawn. In exchange, the ghosts returned to grant her a favor during the time of trying to avoid the Black Dragonflight orcs before reaching the Vestrille. There were 12 bobs that did not get saved who seemed very disappointed.

Greater Honeypitcher Plant – While the regular Honeypitcher plant is extremely useful, the Greater Honeypitcher, a member of the Megaflora class of plants, has a murkier position in the food chain. It is much rarer and native only to the darkest, deepest jungles of the far south, and grows to immense sizes, with pitchers nearly the size of a large bull. This plant functions in a manner basically identical to its tiny cousins, but instead of attracting insects, it emits a hallucinogenic spore cloud intended to attract much larger creatures; lions, snakes, apes, lizardfolk, humans, etc., who are then enticed into one of the pitchers where they are digested over a period of months in a most horrid manner. First the victim’s limbs are worn down to nothing, but cauterized the whole way so the victim can stay alive. The plant then digests the rest of the creature, leaving the head for last, and leaving them alive for the longest period of time possible. Why this is cannot be determined, but the hint of intent on the part of the plant is most troubling indeed and for some strongly suggests a magical influence or plant intelligence.

What special properties the serum of the Greater Honeypitcher may have is not clear, though there are rumors it has seen use in various alchemical potions over the centuries, and has certainly found its way into various recreational drugs. There are those who say the sap of the honeypitcher plant contains the life essences of all the creatures it has consumed, and that is what gives it its special qualities, but this has never been proven to anyone’s satisfaction.

The nectar of the Greater Honeypitcher is an ingredient in Ki Ale.

The Grindylow – Bounty hunters of some sort. Demonic? Incorporeal? Arcane? The party does not know, but according to Lliriae they “cannot take a life, though they can make one wish to die.” They also are apparently powerful enough that they did not fear Lliriae, and only left Choban-La because their power was somehow diminished within the city walls. Currently pursuing the three, they indicated that they found out where the three of you are by torturing Burrszisz the Ale Demon. They stated, “We know it has been used.”  Arrived at the battle with the Black Dragonflight Orcs and the Red Dragonflight, intent on Bardas.  They seem to be interested in the ale.  They followed the party back to Rustavi, and await outside the city.

Honeypitcher Plant – The Honeypitcher is a carnivorous plant native to the jungles and swamps of the far south whose serum is renowned for its medicinal qualities. In a poultice it can triple a person’s normal rate of healing. Added to a potion it can have strong enhancing effects on whatever result the potion is attempting to achieve. In truth, all its properties are not known, but wondrous new applications for Honeypitcher serum are constantly being discovered. The Honeypitcher plant itself is a medium-sized, broadleaf plant native to jungles and it has flowers shaped, as its name suggests, like tiny pitchers, no bigger than a thimble. The plant collects water in these pitchers into which it secretes a small amount of its own sap, the exact composition of which is unknown. It is this mixture of sap and rainwater that comprises Honeypitcher serum. The serum is sweet, which gives the plant the other half of its name, and is used to attract insects which attempt to drink the serum, but invariably drown in the little pitchers and are digested slowly by the plant over a period of days. During breeding season, honeypitchers can be seen to be teeming over with insects that are slowly being digested, all their pitchers filled.

Ki Ale

Klah -medicinal drink that Bardas first experienced in the Halfling inn care of Renalth. Mina and Nurianna learned how to make it at the Hold of Nondanas and took some with. Drinking Klah is like drinking the most amazing, delicious, perfect cup of coffee you could ever possibly imagine, combined with all the medicinal benefits of tea and other herbal drinks. Really good Klah, expertly made, can counteract poison or even restore a couple hit points.

Red Dragonflight –

Ruinstorms

Seven Sacred Cities – Izmir, H’arun, Mamban, Cardis, Kutaisi, Varna and Lanzhu

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